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Written by Wagner James Au
Posted Tuesday, August 25, 2009 at 9:00 PM PT

 

Review: Nintendo Wii Gets (Very) Beta Online Video Streaming Service

PlayOn for WiiVideo streaming service PlayOn from Media Mall Technologies recently added support for the Wii, which owners of Nintendo’s phenomenally popular video game console can use to watch Hulu, CNN and other selected channels online. It’s about time: The Wii excels at games, but when it comes to offering great online content, it’s running a distant third to Microsoft’s Xbox 360 and Sony’s Playstation 3. That in mind, I gave PlayOn for Wii a quick spin today. Instant verdict: Not a bad video streaming alternative for long format videos, but not yet ready for everyday couch surfing.

You first need to install the PlayOn program on a computer running on the the same network your Wii uses for Internet connectivity. (Instructions here; follow those closely before even turning on your Wii or downloading the client, or you may end up with hours of aggravation and confusion, like me.) Once PlayOn’s launched on your PC, just point your Wii’s web browser to “playon.tv,” and you’re in.

PlayOn’s Wii starting screen presents you with the available channels to choose from, including Netflix and Amazon, though you need to register your account info in the PC client, to access those services. Video quality is not bad, at least on my console — slightly better than the average YouTube video, but a notch or two below Hulu. PlayOn for Wii seems to stream long format videos well; I was able to watch an extended 60 Minutes segment without any sputtering. Overall, however, it is still very beta. For instance, many of Hulu’s listings don’t even have show/subject titles. (I only found Daily Show episodes after much digging, and got a 404 error for my pains.) YouTube videos don’t seem to come with a rewind or replay button. At the moment, channel navigation and content search is so kludgey and time-consuming, it’s not a very good solution for random viewing.

Final summary for Wii owners? Instead of using the 14-day free trial offer now, I’d wait a month or two (or three) in hopes the folks at Media Mall Technologies can work out the worst kinks, and only then give it a whirl before deciding if you want to plunk $39.99 down for a full license.

Topic: Online Video

Written by Wagner James Au
Posted Friday, August 14, 2009 at 12:01 AM PT

 

Flipnote Studio: Like an Animation YouTube for Nintendo DSi

Flipnote Studio for the Nintendo DSi is a free, downloadable app which just became available in the North American market, and if you like doodling even a bit, you’ll want to check it out. The software turns the DS stylus and touchscreen into a drawing pad with numerous pages, letting you create flip book-style animations, the kind a lot of us used to make during boring elementary school classes. But it’s more than that: You can also use the DSi’s internal microphone to add a soundtrack to your mini-movie, and employ the gaming console’s camera system to incorporate photos into it.

That’s just the start, because you can then upload your animations from the DSi to Flipnote’s web site, where they’re viewable by others on a system which filters user contributions by popularity, views, ratings, and response comments. In other words, it’s pretty much a YouTube for flip book animations. (The videos are even embeddable on other sites.)

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Topic: Online Video

Written by Wagner James Au
Posted Thursday, August 6, 2009 at 6:00 AM PT

 

Hollywood Player Converts Movie Clips Into Casual Games

Hollywood Player, a site that cleverly merges two popular online activities — casual social gaming and movie trivia — went into public beta today. The brainchild of Dave Long and Bill Kuper, who created the bestselling, DVD-driven board game Scene It?, the startup repackages content from new and classic Hollywood movies into a number of web-based games.

While there are countless casual games overlaid with movie themes already on the market, I’m particularly impressed by the sleekly produced quality of this site’s offerings, which take full advantage of broadband connectivity and Flash-powered graphics. For example, the jigsaw puzzle game doesn’t just challenge you to reassemble pieces of a static movie still, but animated fragments of an entire scene. My favorite, Well Connected, plays like a mad cross between Guitar Hero and Six Degrees of Kevin Bacon in that you have to connect movie stars by their films as their headshots fly toward you. Seasoned casual gamers will likely enjoy these titles, but so will fumble-fingered game noobs who also happen to be film buffs. You can compete with other users in leaderboards and use the site’s Facebook connectivity to bring your friends into the fun. (Multiplayer games and other social aspects are coming soon, Long and Kuper told me in a call yesterday.)

HollywoodPlayer

As a business, Hollywood Player has a lot of revenue streams. In this beta phase, there’s Amazon affiliate links to buy the movies featured in the games. Premium content and sponsorship deals will be announced soon, Long and Kuper tell me, including partnerships with several Hollywood studios. As with so many social games nowadays, digital goods will also be a future revenue source. Right now, you can use the Hollywood Credits earned from gaming to buy movie-related sweepstakes tickets. Or if you prefer, you’ll also be able to donate those credits for in-kind cash donations to a designated charity — a brilliant way to leverage gamer activity for a higher purpose. Because at least that way, you won’t feel like you’ve totally wasted your time just idly clicking on Angelina Jolie’s head.

Image courtesy Hollywood Player.

Written by Wagner James Au
Posted Monday, July 6, 2009 at 9:00 PM PT

 

Starcraft Trailer Parody Promotes Warcraft Fan Machinima

To promote the latest installment of Illegal Danish, their popular World of Warcraft machinima series, D.W. Hackleman and his brother Clint came up with a clever conceit: They fully recreated the trailer of the hotly anticipated game Starcraft II with elements of Warcraft. Now instead of a cigar-chomping space Marine donning an armored helmet, the Hacklemans’ version ends with a spunky purple-haired gnome named Dirti G, ready to rock.

Converting Warcraft’s medieval fantasy trappings into Starcraft’s military sci-fi milieu was a painstaking task that Clint estimates took the brothers about 700 hours to complete. At the end, however, they had a machinima appealing to both Warcraft and Starcraft fans. (Both games, not coincidentally, are from Blizzard Entertainment.) That’s likely to attract more viewers to their Danish series, which according to Clint, has already been viewed over 10 million times. (He says the Starcraft II parody, which went online July 4, has already attracted 50,000 views.)

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Topic: Online Video

Written by Wagner James Au
Posted Friday, June 19, 2009 at 2:46 PM PT

 

Transformers Takes Baby Step Into Augmented Reality Video

augmented reality with noodlesTo help promote next week’s summer movie behemoth Tranformers 2, Paramount recently launched a web site using augmented reality, in which real-world data is merged to a virtual overlay. That’s a fancy way of saying the site uses your web camera to capture video of your face, then plop Optimus Prime’s robot head onto yours. (If you don’t feel like installing the required Active X plug-in, here’s a video of it in action.) Now you can pretend to be a Transformer without having to legally change your name, like a National Guardsman famously did before going to Iraq. I accidentally left the site up during my lunch break, then glanced at my laptop to see Optimus Prime in my living room, noshing on chow mein.

If you’re not a Transformers fan, however, it’ll probably entertain you for roughly 30 seconds. There doesn’t seem to be any functionality beyond the head-matching gimmick, which is disappointing. An option to send “I’m Optimus Prime!” screenshots to friends, for example, or post videos to YouTube, would have been nice additions. (When it comes to using augmented reality video in marketing, I prefer the much more interactive General Electric’s Smart Grid campaign from earlier this year.) At best, then, it’s a very small baby step into augmented reality, but thanks to its connection with a prominent Hollywood movie, will probably introduce a fairly large audience to this still relatively obscure technology. We can only hope future online video productions explore augmented reality’s full potential.

Written by Wagner James Au
Posted Thursday, June 18, 2009 at 7:43 PM PT

 

For YouTube, Iranian Uprising Is Business As Usual

Thanks to countless videos of the Iranian uprising now being streamed on its system, YouTube may suddenly seem to be at the center of international news. But from the company’s perspective, YouTube spokesman Scott Rubin insisted to me in a phone interview this afternoon, it’s more or less just another week at the office. The sudden rush of videos from Iran represent “the core of our mission,” he said. “It’s exciting to see YouTube being used this way, as it’s intended.” He also disputed a New York Times report from yesterday, which suggested the company had “relaxed its usual restrictions” against videos depicting violent imagery so that Iranians could freely upload footage that depicted the often brutal repression now going on in the streets of Tehran and other Persian cities.

In actuality, Rubin said, YouTube has always allowed exceptions for some violent videos that also contained educational, documentary or scientific value. In light of the uprising, he said, “We just pay special attention to make sure…everybody is understanding the policy.” To do that, the company reviews videos flagged by users as objectionable, taking in the whole context, including their titles, tags, and descriptions, along with the video themselves. From that perspective, he offered by way of example, raw cell phone footage depicting protesters running from police would probably be acceptable, but if it was mashed up to include gory close-ups in which “the intent was to shock or disgust,” it would come down. As far as the ideological content of the videos, Rubin made a point of saying, “We are completely agnostic on the politics of this.”

Rubin told me he didn’t know of variation in the number of videos that YouTube users have flagged as objectionable since the popular uprising and the government backlash began. Nor was he sure how many Iran-related videos have been uploaded since last week’s election. However, he did note that the service has dropped to 10 percent of its normal traffic in Iran itself. “We’re assuming we’re blocked” by the Iranian government, he said, though no official from the country has yet contacted the company. Then again, the Chinese government has been blocking YouTube since March, he noted, and no official from the People’s Republic has notified the service, either. Dealing with government censorship is just part of YouTube’s regular workload.

Topic: Online Video

Written by Wagner James Au
Posted Wednesday, May 27, 2009 at 9:00 PM PT

 

How Meet the Spy Machinima Helped Double TF2’s Popularity

Team Fortress 2 has already been on the market for 18 months, but the multiplayer shooter from Valve Software didn’t reach the peak of its popularity until last weekend — thanks in part to this month’s release of Meet the Spy, the latest in a series of machinima shorts Valve produces to introduce the game’s characters. Up until last week, Valve’s director of business development, Jason Holtman, told me in a conference call, TF2 was hitting maximum concurrency numbers of 32,000 players; over Memorial Day weekend, however, that more than doubled to 68,000. (The single best sales day was also last weekend.)

Like the game itself, Valve’s video series is a clever reworking of traditional first-person shooter conventions, eschewing realistic violence and macho fantasy for cartoonish graphics and ironic wit. (In Meet the Sniper, TF2’s ruthless Aussie marksman gets flustered by his disapproving parents.) Meet the Spy is by far the most ambitious installment, depicting a trio of befuddled squaddies who try to locate an enemy agent in their midst, only to be undone by comic mishap and a surprisingly romantic plot twist.

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Written by Wagner James Au
Posted Thursday, May 7, 2009 at 12:30 PM PT

 

Sony Adds Machinima Studio To Playstation 3’s Home (Editor Not Included)

Confirming early reports from last week, Sony just announced a machinima tool for use in PlayStation Home, the virtual world for its PS3 videogame console. Dubbed the “Living Room Stage Set” and selling for $4.99 in the PlayStation Home Mall starting today, it’s basically a virtual studio in a box, albeit one missing a key element.


The kit comes with an empty shooting stage that can be dressed as desired, ringed by a lighting system with customizable controls and multiple cameras for viewing the action with different angles and camera shots. There’s a backdrop that can be loaded with pre-set scenery (a beach, a cityscape, etc.) that also functions as a green screen, which you can use to composite your own video footage during the editing process. But here’s the catch: the Stage Set doesn’t come with internal recording tools or an editor.

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Topic: Hardware

Written by Wagner James Au
Posted Tuesday, April 28, 2009 at 12:00 AM PT

 

How To Make Machinima Without Getting Sued Blind

Thanks to online video sites and the mass market appeal of games like World of Warcraft, “machinima” (movies created from video footage captured within a game) has become incredibly popular, viewed by millions daily. (The videos hosted by Machinima.com alone garner 35 million+ views in a single month.) For all this activity, however, some very basic questions remain unanswered, among them, who owns the copyright for a fan-made machinima? And if you’re a talented machinimator with a large online following, can you make money from your work without getting sued? Last weekend those topics and more were the subject of intense conversation among lawyers, professors, and professional machinima makers, in a conference at Stanford Law School’s Center for Internet and Society. Here’s several takeaways useful for people working with machinima:

Don’t Assume “Fair Use” Will Protect You

I assumed that most machinima would be protected by copyright law’s fair use doctrine. But if the lawyers come calling, fair use is only a defense. “If you’re going to claim it,” as Sean Kane, Principal with Drakeford & Kane put it, “you better not be risk averse.” Shane McGee of Sonnenschein Nath & Rosenthal, a lawyer who’s represented World of Warcraft developer Blizzard on a number of non-machinima cases, advised machinima creators not to rely on fair use at all, because there’s no common agreement on its application. However, Microsoft lawyer Matt Skelton still recommended that machinimators read up on best practice guidelines for fair use in online video, and consider getting fair use insurance. Read more of this story

Written by Wagner James Au
Posted Sunday, March 15, 2009 at 8:38 PM PT

 

Web Comedy Vs. TV Comedy: The SXSW Showdown!

van-veen1To launch his SXSW panel, “Comedy on Television and the Web,” moderator Ricky Van Veen of CollegeHumor.com opened with a provocative but arguable point: Unlike previous technologies, humor and not porn is driving the adoption of online video.

What followed was a smart and (yes) funny conversation between leaders in web-based comedy and a couple luminaries in televised humor pondering how large web comedy can become compared with TV, and how the two mediums will influence each other. From the online world were panelists Van Veen, Keith Richman of Break Media, and Avner Ronen of BoxeeMeredith Scardino, staff writer for The Colbert Report, and B.J. Novak, a star and writer for the U.S. version of The Office represented for old teevee. Here are some of my other favorite highlights, arranged as a series of questions (sometimes posed by the audience or panel, and sometimes by me):

Why are Hollywood stars afraid of Web video?

novakVan Veen notes that besides the occasional exception like Will Ferrell, most Hollywood stars are skittish about web video. Novak (left) speculates that they’re uncomfortable because it doesn’t have much connection with the film industry’s development infrastructure (the personal connections, the talent agencies, etc.) that they’re familiar with. Richman said he believes stars are afraid because the web is a democratic environment, where their efforts can be noticeably eclipsed by the latest grassroots breakout. Read more of this story

 

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