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	<title>NewTeeVee &#187; Wagner James Au</title>
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		<title>NewTeeVee &#187; Wagner James Au</title>
		<link>http://newteevee.com</link>
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		<title>Review: Nintendo Wii Gets (Very) Beta Online Video Streaming Service</title>
		<link>http://newteevee.com/2009/08/25/review-nintendo-wii-gets-very-beta-online-video-streaming-service/</link>
		<comments>http://newteevee.com/2009/08/25/review-nintendo-wii-gets-very-beta-online-video-streaming-service/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:00:54 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[media mall technologies]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PlayOn]]></category> <category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=30471</guid>
		<description><![CDATA[Video streaming service PlayOn from Media Mall Technologies recently added support for the Wii, which owners of Nintendo&#8217;s phenomenally popular video game console can use to watch Hulu, CNN and other selected channels online.  It&#8217;s about time: The Wii excels at games, but when it comes to offering great online content, it&#8217;s running a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=30471&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft  size-full wp-image-30475" title="PlayOn for Wii" src="http://newteevee.files.wordpress.com/2009/08/playon-for-wii.jpg?w=300&#038;h=366" alt="PlayOn for Wii" width="300" height="366" />Video streaming service <a href="http://www.themediamall.com/playon/">PlayOn</a> from <a href="http://www.themediamall.com/">Media Mall Technologies</a> recently <a href="http://www.themediamall.com/blog/playon-launches-wii-beta">added support for the Wii</a>, which owners of Nintendo&#8217;s phenomenally popular video game console can use to watch Hulu, CNN and other selected channels online.  It&#8217;s about time: The Wii excels at games, but when it comes to offering great online content, it&#8217;s running a distant third to Microsoft&#8217;s Xbox 360 and Sony&#8217;s Playstation 3.  That in mind, I gave PlayOn for Wii a quick spin today.  Instant verdict: Not a bad video streaming alternative for long format videos, but not yet ready for everyday couch surfing.</p>

<p>You first need to install the PlayOn program on a computer running on the the same network your Wii uses for Internet connectivity.  (<a href="http://www.themediamall.com/blog/playon-launches-wii-beta">Instructions here</a>; follow those closely before even turning on your Wii or downloading the client, or you may end up with hours of aggravation and confusion, like me.)  Once PlayOn&#8217;s launched on your PC, just point your Wii&#8217;s web browser to &#8220;<strong>playon.tv</strong>,&#8221; and you&#8217;re in.</p>

<p>PlayOn&#8217;s Wii starting screen presents you with the available channels to choose from, including Netflix and Amazon, though you need to register your account info in the PC client, to access those services.   Video quality is not bad, at least on my console &#8212; slightly better than the average YouTube video, but a notch or two below Hulu.  PlayOn for Wii seems to stream long format videos well; I was able to watch an extended <em>60 Minutes</em> segment without any sputtering. Overall, however, it is still <em>very</em> beta.  For instance, many of Hulu&#8217;s listings don&#8217;t even have show/subject titles.  (I only found <em>Daily Show</em> episodes after much digging, and got a 404 error for my pains.)  YouTube videos don&#8217;t seem to come with a rewind or replay button.  At the moment, channel navigation and content search is so kludgey and time-consuming, it&#8217;s not a very good solution for random viewing.</p>

<p>Final summary for Wii owners?  Instead of using the 14-day free trial offer now, I&#8217;d wait a month or two (or three) in hopes the folks at Media Mall Technologies can work out the worst kinks, and only then give it a whirl before deciding if you want to plunk $39.99 down for a full license.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=30471&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/08/25/review-nintendo-wii-gets-very-beta-online-video-streaming-service/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
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		<media:content url="http://newteevee.files.wordpress.com/2009/08/playon-for-wii.jpg" medium="image">
			<media:title type="html">PlayOn for Wii</media:title>
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	</item>
		<item>
		<title>Flipnote Studio: Like an Animation YouTube for Nintendo DSi</title>
		<link>http://newteevee.com/2009/08/14/flipnote-studio-like-an-animation-youtube-for-nintendo-dsi/</link>
		<comments>http://newteevee.com/2009/08/14/flipnote-studio-like-an-animation-youtube-for-nintendo-dsi/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 07:01:00 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[dsi]]></category> <category><![CDATA[hatena]]></category> <category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=29766</guid>
		<description><![CDATA[Flipnote Studio for the Nintendo DSi is a free, downloadable app which just became available in the North American market, and if you like doodling even a bit, you&#8217;ll want to check it out.  The software turns the DS stylus and touchscreen into a drawing pad with numerous pages, letting you create flip book-style [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=29766&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://nintendodsi.com/flipnotestudio.jsp">Flipnote Studio for the Nintendo DSi</a> is a free, downloadable app which just became available in the North American market, and if you like doodling even a bit, you&#8217;ll want to check it out.  The software turns the DS stylus and touchscreen into a drawing pad with numerous pages, letting you create flip book-style animations, the kind a lot of us used to make during boring elementary school classes.  But it&#8217;s more than that: You can also use the DSi&#8217;s internal microphone to add a soundtrack to your mini-movie, and employ the gaming console&#8217;s camera system to incorporate photos into it.</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="279" height="240" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="FlashVars" value="did=5C8DBF601E3C6320&amp;file=3C6320_09081E94F64AC_008" /><param name="src" value="http://flipnote.hatena.com/js/flipplayer_s.swf" /><param name="flashvars" value="did=5C8DBF601E3C6320&amp;file=3C6320_09081E94F64AC_008" /><embed type="application/x-shockwave-flash" width="279" height="240" src="http://flipnote.hatena.com/js/flipplayer_s.swf" flashvars="did=5C8DBF601E3C6320&amp;file=3C6320_09081E94F64AC_008"></embed></object></p>

<p>That&#8217;s just the start, because you can then upload your animations from the DSi <a href="http://flipnote.hatena.com/">to Flipnote&#8217;s web site</a>, where they&#8217;re viewable by others on a system which filters user contributions by popularity, views, ratings, and response comments.  In other words, it&#8217;s pretty much a YouTube for flip book animations. (The videos are even embeddable on other sites.)</p>

<p>Only a day after the U.S. launch, there&#8217;s already a number of genuinely engaging, impressive animations (amid the usual thicket of dross.)  Unsurprisingly, there are even more epic animations from Flipnote users based in Japan, where it&#8217;s been available since last December.</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="279" height="240" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="FlashVars" value="did=04638D404CDC1BFB&amp;file=DC1BFB_0902018B28ADD_071" /><param name="src" value="http://flipnote.hatena.com/js/flipplayer_s.swf" /><param name="flashvars" value="did=04638D404CDC1BFB&amp;file=DC1BFB_0902018B28ADD_071" /><embed type="application/x-shockwave-flash" width="279" height="240" src="http://flipnote.hatena.com/js/flipplayer_s.swf" flashvars="did=04638D404CDC1BFB&amp;file=DC1BFB_0902018B28ADD_071"></embed></object></p>

<p><a href="http://d.hatena.com/flipnotehatena/">According to the developer</a>, Hatena, Japanese users submitted <em>1 million</em> uploads in the first six months.  If the DSi continues <a href="http://www.edge-online.com/news/us-dsi-sales-outpacing-older-models-wii">its record sales pace here</a>, <a href="http://arstechnica.com/gaming/news/2009/08/dsi-sells-17-million-in-us-facebook-application-tonight.ars">where 1.7 million units</a> have already been sold, we&#8217;ll likely see similar levels of user-generated enthusiasm from the U.S. market.</p>

<p>In any case, it&#8217;s a welcome addition to Nintendo&#8217;s Internet connectivity and social-networking features, <a href="http://gigaom.com/2008/11/30/why-the-wii-could-win-the-world-but-probably-wont/">which have been painfully sparse up to now</a>.  That&#8217;s even been <a href="http://gigaom.com/2009/03/25/nintendo-dsiware-demo-disappoints/">disappointingly true of the DSi</a>, especially when compared with the iPhone/iPod Touch, which as a platform for games, is steadily <a href="http://theappleblog.com/2009/08/12/ipod-touch-cutting-into-handheld-game-market-top-analyst-says/">eating into the handheld market</a>.  With Flipnote Studio and DSi&#8217;s <a href="http://blogs.zdnet.com/mobile-gadgeteer/?p=1883">recently launched Facebook photo integration</a>, it looks like we&#8217;re finally seeing Nintendo struggle to connect with the Web 2.0 crowd.  (Better late than never.)</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=29766&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
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	</item>
		<item>
		<title>Hollywood Player Converts Movie Clips Into Casual Games</title>
		<link>http://newteevee.com/2009/08/06/hollywood-player-converts-movie-clips-into-casual-games/</link>
		<comments>http://newteevee.com/2009/08/06/hollywood-player-converts-movie-clips-into-casual-games/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:00:55 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Random Stuff]]></category> <category><![CDATA[Startups]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=29331</guid>
		<description><![CDATA[Hollywood Player, a site that cleverly merges two popular online activities &#8212; casual social gaming and movie trivia &#8212; went into public beta today. The brainchild of Dave Long and Bill Kuper, who created the bestselling, DVD-driven board game Scene It?, the startup repackages content from new and classic Hollywood movies into a number of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=29331&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.hollywoodplayer.com/">Hollywood Player</a>, a site that cleverly merges two popular online activities &#8212; casual social gaming and movie trivia &#8212; went into public beta today. The brainchild of Dave Long and Bill Kuper, who created the bestselling, DVD-driven board game <a href="http://en.wikipedia.org/wiki/Scene_It%3F">Scene It?</a>, the startup repackages content from new and classic Hollywood movies into a number of web-based games.</p>

<p>While there are countless casual games overlaid with movie themes already on the market, I&#8217;m particularly impressed by the sleekly produced quality of this site&#8217;s offerings, which take full advantage of broadband connectivity and Flash-powered graphics.   For example, the <a href="http://www.hollywoodplayer.com/game.php?id=2">jigsaw puzzle game</a> doesn&#8217;t just challenge you to reassemble pieces of a static movie still, but animated fragments of an entire scene.  My favorite, <a href="http://www.hollywoodplayer.com/game.php?id=8">Well Connected</a>, plays like a mad cross between Guitar Hero and <a href="http://en.wikipedia.org/wiki/Six_Degrees_of_Kevin_Bacon">Six Degrees of Kevin Bacon</a> in that you have to connect movie stars by their films as their headshots fly toward you.  Seasoned casual gamers will likely enjoy these titles, but so will fumble-fingered game <a href="http://en.wikipedia.org/wiki/Newbie">noobs</a> who also happen to be film buffs. You can compete with other users in leaderboards and use the site&#8217;s Facebook connectivity to bring your friends into the fun.  (Multiplayer games and other social aspects are coming soon, Long and Kuper told me in a call yesterday.)</p>

<p><img src="http://newteevee.files.wordpress.com/2009/08/hollywoodplayer.jpg?w=500&#038;h=399" alt="HollywoodPlayer" title="HollywoodPlayer" width="500" height="399" class="alignleft  size-full wp-image-29339" /></p>

<p>As a business, Hollywood Player has a lot of revenue streams.  In this beta phase, there&#8217;s Amazon affiliate links to buy the movies featured in the games.  Premium content and sponsorship deals will be announced  soon, Long and Kuper tell me, including partnerships with several Hollywood studios.  <a href="http://gigaom.com/2009/07/30/12-of-americans-bought-virtual-goods-in-past-12-months-survey/">As with so many social games nowadays</a>, digital goods will also be a future revenue source.  Right now, you can use the Hollywood Credits earned from gaming to buy movie-related sweepstakes tickets.  Or if you prefer, you&#8217;ll also be able to donate those credits for in-kind cash donations to a designated charity &#8212; a brilliant way to leverage gamer activity for a higher purpose.  Because at least that way, you won&#8217;t feel like you&#8217;ve totally wasted your time just idly clicking on Angelina Jolie&#8217;s head.</p>

<p><em>Image courtesy Hollywood Player.</em></p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=29331&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/08/06/hollywood-player-converts-movie-clips-into-casual-games/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

		<media:content url="http://newteevee.files.wordpress.com/2009/08/hollywoodplayer.jpg" medium="image">
			<media:title type="html">HollywoodPlayer</media:title>
		</media:content>
	</item>
		<item>
		<title>Starcraft Trailer Parody Promotes Warcraft Fan Machinima</title>
		<link>http://newteevee.com/2009/07/06/starcraft-trailer-parody-promotes-warcraft-fan-machinima/</link>
		<comments>http://newteevee.com/2009/07/06/starcraft-trailer-parody-promotes-warcraft-fan-machinima/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 04:00:47 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[blizzard]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[starcraft]]></category> <category><![CDATA[World of Warcraft]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=27737</guid>
		<description><![CDATA[To promote the latest installment of Illegal Danish, their popular World of Warcraft machinima series, D.W. Hackleman and his brother Clint came up with a clever conceit: They fully recreated the trailer of the hotly anticipated game Starcraft II with elements of Warcraft. Now instead of a cigar-chomping space Marine donning an armored helmet, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=27737&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>To promote the latest installment of <em>Illegal Danish</em>, their popular World of Warcraft machinima series, D.W. Hackleman and his brother Clint came up with a clever conceit: They fully recreated the trailer of the hotly anticipated game <a href="http://en.wikipedia.org/wiki/StarCraft_II">Starcraft II</a> with elements of Warcraft. Now instead of a cigar-chomping space Marine donning an armored helmet, the Hacklemans&#8217; version ends with a spunky purple-haired gnome named Dirti G, ready to rock.</p>

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<p>Converting Warcraft&#8217;s medieval fantasy trappings into Starcraft&#8217;s military sci-fi milieu was a painstaking task that Clint estimates took the brothers about 700 hours to complete.  At the end, however, they had a machinima appealing to both Warcraft and Starcraft fans.  (Both games, not coincidentally, are from <a href="http://www.blizzard.com/us/">Blizzard Entertainment</a>.)  That&#8217;s likely to attract more viewers to their <em>Danish</em> series, which according to Clint, has already been viewed over 10 million times.  (He says the Starcraft II parody, which went online July 4, has already attracted 50,000 views.)</p>

<p>Known professionally as <a href="http://myndflame.gameriot.com/">Myndflame</a>, the Hackleman brothers have developed a lucrative career from their machinima; Clint tells me the projects earn them $50,000 to $100,000 annually.  Adhering to <a href="http://newteevee.com/2009/04/28/how-to-make-machinima-without-getting-sued-blind/">Blizzard&#8217;s rules around machinima</a>, the brothers don&#8217;t sell DVD copies or downloads of their Warcraft movies, but instead monetize them with online ads and CD sales of the movies&#8217; soundtracks.  In fact, Clint tells me, &#8220;Blizzard is going to be adding some news to their community sites to promote our latest movie next week and seems to be in good spirits (as they should, given the free advertising!)&#8221;</p>

<p>To create the Warcraft-to-Starcraft conversion, the brothers used <a href="http://www.wowmodelviewer.org/">WoW Modelviewer</a>, a program that extracts characters and models from World of Warcraft&#8217;s game engine, then heavily modified and composited these elements in 3-D with Maya.  &#8220;The scene with the shoulder armor being placed onto the gnome was probably the most difficult,&#8221; D.W. tells me, &#8220;because it used a complex combination of 2-D and 3-D effects with more than a hundred layers.”  That&#8217;s one way to get medieval on a Marine.</p>

<p><em>Illegal Danish 3: The Ballad of Dirti G</em> is set for a fall release.  But what&#8217;s with the title, anyway? &#8220;The Danish itself is a mysterious pastry (think of it similar to <em>The Simpsons&#8217;</em> &#8216;Forbidden Donut&#8217;) with powers that vary depending on who’s telling its tale,&#8221; Clint explains. Glad that&#8217;s cleared up.</p>

<p><strong><em>Illegal Danish</em> link resources:</strong></p>

<p><a href="http://myndflame.gameriot.com/videos/ID3-Prelude">Illegal Danish 3 Prelude, HD version</a>,
<a href="http://myndflame.gameriot.com/videos/Illegal-Danish-3-Prelude-Side-by-Side-Version">Side-by-side comparison of Starcraft 2 cinematic and <em>Illegal Danish 3 Prelude</em></a>,
<a href="http://myndflame.gameriot.com/videos/Zinwrath-The-Movie">Zinwrath: The Movie</a>,
<a href="http://myndflame.gameriot.com/videos/Illegal-Danish-Super-Snacks">Super Snacks</a>,
<a href="http://myndflame.gameriot.com/videos/Illegal-Danish-2-Escape-from-Orgrimmar">Escape from Orgrimmar</a>.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=27737&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/07/06/starcraft-trailer-parody-promotes-warcraft-fan-machinima/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>
	</item>
		<item>
		<title>Transformers Takes Baby Step Into Augmented Reality Video</title>
		<link>http://newteevee.com/2009/06/19/transformers-takes-baby-step-into-augmented-reality-video/</link>
		<comments>http://newteevee.com/2009/06/19/transformers-takes-baby-step-into-augmented-reality-video/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 21:46:28 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Networks & Studios]]></category> <category><![CDATA[Online Video]]></category> <category><![CDATA[Random Stuff]]></category> <category><![CDATA[augmented reality]]></category> <category><![CDATA[transformers]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=26788</guid>
		<description><![CDATA[To help promote next week&#8217;s summer movie behemoth Tranformers 2, Paramount recently launched a web site using augmented reality, in which real-world data is merged to a virtual overlay.  That&#8217;s a fancy way of saying the site uses your web camera to capture video of your face, then plop Optimus Prime&#8217;s robot head onto [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=26788&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://newteevee.files.wordpress.com/2009/06/augmented-reality-with-noodles.jpg?w=300&#038;h=301" alt="augmented reality with noodles" title="augmented reality with noodles" width="300" height="301" class="alignleft  size-full wp-image-26787" />To help promote next week&#8217;s summer movie behemoth <a href="http://en.wikipedia.org/wiki/Transformers_2"><em>Tranformers 2</em></a>, Paramount recently launched <a href="http://www.weareautobots.com">a web site</a> using <a href="http://en.wikipedia.org/wiki/Augmented_reality">augmented reality</a>, in which real-world data is merged to a virtual overlay.  That&#8217;s a fancy way of saying the site uses your web camera to capture video of your face, then plop Optimus Prime&#8217;s robot head onto yours.  (If you don&#8217;t feel like installing the required Active X plug-in, <a href="http://www.youtube.com/watch?v=pzB4mIPdm9k">here&#8217;s a video of it in action</a>.)  Now you can pretend to be a Transformer without having to legally change your name, like a National Guardsman famously did <a href="http://www.globalsecurity.org/org/news/2003/030407-web01.htm">before going to Iraq</a>.  I accidentally left the site up during my lunch break, then glanced at my laptop to see Optimus Prime in my living room, noshing on chow mein.</p>

<p>If you&#8217;re not a <em>Transformers</em> fan, however, it&#8217;ll probably entertain you for roughly 30 seconds. There doesn&#8217;t seem to be any functionality beyond the head-matching gimmick, which is disappointing. An option to send &#8220;I&#8217;m Optimus Prime!&#8221; screenshots to friends, for example, or post videos to YouTube, would have been nice additions. (When it comes to using augmented reality video in marketing, I prefer the much more interactive <a href="http://ge.ecomagination.com/smartgrid/#/augmented_reality">General Electric&#8217;s Smart Grid campaign</a> from earlier this year.) At best, then, it&#8217;s a very small baby step into augmented reality, but thanks to its connection with a prominent Hollywood movie, will probably introduce a fairly large audience to this still relatively obscure technology. We can only hope future online video productions explore augmented reality&#8217;s full potential.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=26788&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/06/19/transformers-takes-baby-step-into-augmented-reality-video/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

		<media:content url="http://newteevee.files.wordpress.com/2009/06/augmented-reality-with-noodles.jpg" medium="image">
			<media:title type="html">augmented reality with noodles</media:title>
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		<item>
		<title>For YouTube, Iranian Uprising Is Business As Usual</title>
		<link>http://newteevee.com/2009/06/18/for-youtube-iranian-uprising-is-business-as-usual/</link>
		<comments>http://newteevee.com/2009/06/18/for-youtube-iranian-uprising-is-business-as-usual/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 02:43:21 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Ahmadinejad]]></category> <category><![CDATA[Iran]]></category> <category><![CDATA[moussavi]]></category> <category><![CDATA[tehran]]></category> <category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=26891</guid>
		<description><![CDATA[Thanks to countless videos of the Iranian uprising now being streamed on its system, YouTube may suddenly seem to be at the center of international news.  But from the company&#8217;s perspective, YouTube spokesman Scott Rubin insisted to me in a phone interview this afternoon, it&#8217;s more or less just another week at the office. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=26891&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>Thanks to countless videos of <a href="http://newteevee.com/2009/06/17/despite-iranian-crackdowns-youtube-still-providing-people-a-voice/">the Iranian uprising now being streamed on its system</a>, YouTube may suddenly seem to be at the center of international news.  But from the company&#8217;s perspective, YouTube spokesman Scott Rubin insisted to me in a phone interview this afternoon, it&#8217;s more or less just another week at the office. The sudden rush of videos from Iran represent &#8220;the core of our mission,&#8221; he said. &#8220;It&#8217;s exciting to see YouTube being used this way, as it&#8217;s intended.&#8221;  He also disputed <a href="http://www.nytimes.com/2009/06/18/world/middleeast/18press.html?_r=1">a New York Times report</a> from yesterday, which suggested the company had &#8220;relaxed its usual restrictions&#8221; against videos depicting violent imagery so that Iranians could freely upload footage that depicted the often brutal repression now going on in the streets of Tehran and other Persian cities.</p>

<p><object width="320" height="265"><param name="movie" value="http://www.youtube.com/v/HOMyzu6vCB8&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HOMyzu6vCB8&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object></p>

<p>In actuality, Rubin said, YouTube has <em>always</em> allowed exceptions for some violent videos that also contained educational, documentary or scientific value. In light of the uprising, he said, &#8220;We just pay special attention to make sure&#8230;everybody is understanding the policy.&#8221;  To do that, the company reviews videos flagged by users as objectionable, taking in the whole context, including their titles, tags, and descriptions, along with the video themselves.  From that perspective, he offered by way of example, raw cell phone footage depicting protesters running from police would probably be acceptable, but if it was mashed up to include gory close-ups in which &#8220;the intent was to shock or disgust,&#8221; it would come down.  As far as the ideological content of the videos, Rubin made a point of saying, &#8220;We are completely agnostic on the politics of this.&#8221;</p>

<p>Rubin told me he didn&#8217;t know of variation in the number of videos that YouTube users have flagged as objectionable since the popular uprising and the government backlash began. Nor was he sure how many Iran-related videos have been uploaded since last week&#8217;s election.  However, he did note that the service has dropped to 10 percent of its normal traffic in Iran itself. &#8220;We&#8217;re assuming we&#8217;re blocked&#8221; by the Iranian government, he said, though no official from the country has yet contacted the company.  Then again, the Chinese government <a href="http://newteevee.com/2009/03/24/china-blocks-all-of-youtube/">has been blocking YouTube since March</a>, he noted, and no official from the People&#8217;s Republic has notified the service, either.  Dealing with government censorship is just part of YouTube&#8217;s regular workload.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=26891&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/06/18/for-youtube-iranian-uprising-is-business-as-usual/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>
	</item>
		<item>
		<title>How Meet the Spy Machinima Helped Double TF2&#8217;s Popularity</title>
		<link>http://newteevee.com/2009/05/27/how-meet-the-spy-machinima-helped-double-tf2s-popularity/</link>
		<comments>http://newteevee.com/2009/05/27/how-meet-the-spy-machinima-helped-double-tf2s-popularity/#comments</comments>
		<pubDate>Thu, 28 May 2009 04:00:13 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Shows & Stars]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[team fortress 2]]></category> <category><![CDATA[valve]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=25600</guid>
		<description><![CDATA[Team Fortress 2 has already been on the market for 18 months, but the multiplayer shooter from Valve Software didn&#8217;t reach the peak of its popularity until last weekend &#8212; thanks in part to this month&#8217;s release of Meet the Spy, the latest in a series of machinima shorts Valve produces to introduce the game&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=25600&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://en.wikipedia.org/wiki/Team_Fortress_2">Team Fortress 2</a> has already been on the market for 18 months, but the multiplayer shooter from <a href="http://www.valvesoftware.com/">Valve Software</a> didn&#8217;t reach the peak of its popularity until last weekend &#8212; thanks in part to this month&#8217;s release of <em><a href="http://store.steampowered.com/app/5260/">Meet the Spy</a></em>, the latest in a series of machinima shorts Valve produces to introduce the game&#8217;s characters.  Up until last week, Valve&#8217;s director of business development, Jason Holtman, told me in a conference call, TF2 was hitting maximum concurrency numbers of 32,000 players; over Memorial Day weekend, however, that more than doubled to 68,000.  (The single best sales day was also last weekend.)</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="256" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gYKbA435ZA" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="256" src="http://blip.tv/play/g4Q9gYKbA435ZA" allowfullscreen="true"></embed></object></p>

<p>Like the game itself, Valve&#8217;s video series is a clever reworking of traditional first-person shooter conventions, eschewing realistic violence and macho fantasy for cartoonish graphics and ironic wit.  (In <em><a href="http://store.steampowered.com/app/5051/">Meet the Sniper</a></em>, TF2&#8217;s ruthless Aussie marksman gets flustered by his disapproving parents.)  <em>Meet the Spy</em> is by far the most ambitious installment, depicting a trio of befuddled squaddies who try to locate an enemy agent in their midst, only to be undone by comic mishap and a surprisingly romantic plot twist.</p>

<p>The series was originally based on monologues that Valve writer Erik Wolpaw drafted for internal use, first as audition scripts, then as a reference guide for the voice actors ultimately hired to record the in-game dialog.  According to editor and director Marc Scapparo, the plan was always to evolve these movies over successive installments, from mere character sketches to full-fledged shorts.  Working with a Wolpaw script, Scapparo and his team spent a month capturing in-game footage for <em>Spy</em>, then another month enhancing it in post-production. As with Valve&#8217;s games, the video was constantly screened to test audiences, and iterated according to their feedback.  In the original version, for example, the Red spy was unmasked as the <em>Blue</em> spy, which confused many early viewers, especially those not familiar with the game &#8212; sending the team back to the studio for a story overhaul.  &#8220;Humor&#8217;s pretty subjective,&#8221; as Wolpaw put it to me. &#8220;[But] if someone doesn&#8217;t understand what they saw, that&#8217;s a pretty objective [problem].&#8221;</p>

<p>While <em>Meet the Spy</em> was just a single element in the promotion of Team Fortress 2&#8217;s latest update, it&#8217;s certainly one of the most buzzed about.  TF2 lead developer Robin Walker partly attributes this popularity to the fact that Scapparo and Wolpaw are members of the game&#8217;s development team, not external marketers. In the Valve development philosophy, he said, &#8220;marketing is a game design problem.&#8221;  Then there&#8217;s the buzz you get from unauthorized distribution: Though it <a href="http://store.steampowered.com/app/5260/">was officially put on Steam</a>, Valve&#8217;s online distribution service, on May 19, a leaked copy <a href="http://viralvideochart.unrulymedia.com/youtube/meet_the_spy?id=ZTj6tauY1JU">had already been uploaded dozens of times</a> and seen by countless gamers days earlier.</p>

<p>Denying persistent <a href="http://forums.steampowered.com/forums/showthread.php?t=863698">Internet rumors</a> to the contrary, Walker told me the video was not intentionally leaked by the company. However, he added, &#8220;We regard [the leak] as an unbridled success,&#8221; pointing to the additional burst of press it provoked. The developers even added a last-minute knowing wink to <a href="http://store.steampowered.com/app/5260">the final product</a>.  If you look carefully at the alarm system in the beginning, the &#8220;Intruder Alert&#8221; signal sits alongside a new warning message: &#8220;Leaked Video.&#8221;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=25600&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/05/27/how-meet-the-spy-machinima-helped-double-tf2s-popularity/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>
	</item>
		<item>
		<title>Sony Adds Machinima Studio To Playstation 3&#8217;s Home (Editor Not Included)</title>
		<link>http://newteevee.com/2009/05/07/sony-adds-machinima-kit-to-playstation-3/</link>
		<comments>http://newteevee.com/2009/05/07/sony-adds-machinima-kit-to-playstation-3/#comments</comments>
		<pubDate>Thu, 07 May 2009 19:30:54 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[hugh hancock]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[phil rice]]></category> <category><![CDATA[Playstation 3]]></category> <category><![CDATA[Sony]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=24248</guid>
		<description><![CDATA[Confirming early reports from last week, Sony just announced a machinima tool for use in PlayStation Home, the virtual world for its PS3 videogame console.  Dubbed the &#8220;Living Room Stage Set&#8221; and selling for $4.99 in the PlayStation Home Mall starting today, it&#8217;s basically a virtual studio in a box, albeit one missing a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=24248&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>Confirming <a href="http://www.machinimafordummies.com/articles/2009/05/01/this-just-in-machinima-tool-about-to-be-released-for-ps3-home">early reports</a> from last week, Sony just announced <a href="http://blog.us.playstation.com/2009/05/06/enormous-update-coming-to-playstation-home/">a machinima tool for use in PlayStation Home</a>, the <a href="http://en.wikipedia.org/wiki/PlayStation_Home">virtual world</a> for its PS3 videogame console.  Dubbed the &#8220;Living Room Stage Set&#8221; and selling for $4.99 in the PlayStation Home Mall starting today, it&#8217;s basically a virtual studio in a box, albeit one missing a key element.<br /></p>

<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/simple_on_site/16c24695" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/16c24695" name="viddler" allowfullscreen="true" allowscriptaccess="always"></embed></object><br /></p>

<p>The kit comes with an empty shooting stage that can be dressed as desired, ringed by a lighting system with customizable controls and multiple cameras for viewing the action with different angles and camera shots. There&#8217;s a backdrop that can be loaded with pre-set scenery (a beach, a cityscape, etc.) that also functions as a green screen, which you can use to composite your own video footage during the editing process.   But here&#8217;s the catch: the Stage Set doesn&#8217;t come with internal recording tools or an editor.</p>

<p><a href="http://www.machinimafordummies.com/">Hugh Hancock</a>, who <a href="http://en.wikipedia.org/wiki/Machinima#Generalization">helped coin the term</a> &#8220;machinima&#8221; and <a href="http://www.amazon.com/Machinima-Dummies-Computer-Tech/dp/0470096918/">wrote a book</a> on the subject, is tentatively interested:  &#8220;[It seems] pretty comprehensive for a simple machinima tool, the lighting system in particular,&#8221; he told me by e-mail.  &#8220;I&#8217;ll definitely be firing up my PS3 and experimenting.&#8221;  <a href="http://z-studios.com/">Phil Rice</a>, who created the viral machinima hit &#8220;<a href="http://www.youtube.com/watch?v=IzO1mCAVyMw">Male Restroom Etiquette</a>&#8220;, seemed even more enthused: &#8220;I&#8217;m not sure machinima has ever had such powerful control over dynamic lighting when combined with such an easy-to-use interface,&#8221; he e-mailed me. &#8220;That, and the generally very nice-looking graphics engine, seems a big pro.&#8221;</p>

<p>On the con side, both were concerned by the Stage Set&#8217;s lack of an internal video capture/editing system.   Sony&#8217;s <a href="http://www.viddler.com/explore/sceablog/videos/338/113.1">demo video</a> promises how-to tutorials for that part of the process, but until then, machinima newbies will need to fend for themselves.  As Rice put it, &#8220;I think insisting on this additional step and hardware purchase greatly reduces their potential participation level, versus a model where movies can be created and shared all within Home.&#8221;</p>

<p>Presumably, Sony can address this drawback in later iterations, but that remains to be seen.  It would be exciting if the Living Room Stage Set evolved into a full-fledged machinima platform.  For now, though, it&#8217;s at least a fun kit for would-be machinimators who already own a PlayStation 3.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=24248&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://newteevee.com/2009/05/07/sony-adds-machinima-kit-to-playstation-3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>
	</item>
		<item>
		<title>How To Make Machinima Without Getting Sued Blind</title>
		<link>http://newteevee.com/2009/04/28/how-to-make-machinima-without-getting-sued-blind/</link>
		<comments>http://newteevee.com/2009/04/28/how-to-make-machinima-without-getting-sued-blind/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 07:00:26 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Legal]]></category> <category><![CDATA[Online Video]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=23496</guid>
		<description><![CDATA[
Thanks to online video sites and the mass market appeal of games like World of Warcraft, &#8220;machinima&#8221; (movies created from video footage captured within a game) has become incredibly popular, viewed by millions daily.  (The videos hosted by Machinima.com alone garner 35 million+ views in a single month.)  For all this activity, however, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=23496&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/45K-t7nt3rM&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/45K-t7nt3rM&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>
Thanks to online video sites and the mass market appeal of games like World of Warcraft, <a href="http://en.wikipedia.org/wiki/Machinima">&#8220;machinima&#8221;</a> (movies created from video footage captured within a game) has become incredibly popular, viewed by millions daily.  (The videos hosted by Machinima.com alone garner <a href="http://newteevee.com/2008/11/06/machinimacom-raises-385-million/">35 million+ views</a> in a single month.)  For all this activity, however, some very basic questions remain unanswered, among them, who owns the copyright for a fan-made machinima?  And if you&#8217;re a talented machinimator with a large online following, can you make money from your work without getting sued?  Last weekend those topics and more were the subject of intense conversation among lawyers, professors, and professional machinima makers, in a conference at Stanford Law School&#8217;s <a href="http://cyberlaw.stanford.edu/">Center for Internet and Society</a>.  Here&#8217;s several takeaways useful for people working with machinima:</p>

<p><strong>Don&#8217;t Assume &#8220;Fair Use&#8221; Will Protect You</strong></p>

<p>I assumed that most machinima would be protected by copyright law&#8217;s <a href="http://en.wikipedia.org/wiki/Fair_use">fair use</a> doctrine.  But if the lawyers come calling, fair use is only a defense. &#8220;If you&#8217;re going to claim it,&#8221; as <a href="http://www.drakefordkane.com/principals.htm">Sean Kane, Principal with Drakeford &amp; Kane</a> put it, &#8220;you better not be risk averse.&#8221;  Shane McGee of <a href="http://www.sonnenschein.com/attorneys/index.aspx?aid=0003795">Sonnenschein Nath &amp; Rosenthal</a>, a lawyer who&#8217;s represented World of Warcraft developer Blizzard on a number of non-machinima cases, advised machinima creators not to rely on fair use at all, because there&#8217;s no common agreement on its application.  However, Microsoft lawyer Matt Skelton still recommended that machinimators read up on best practice guidelines for fair use in online video, and consider getting fair use insurance.</p>

<p><strong>Unauthorized Music Is a Huge Red Flag</strong></p>

<p>This point was repeated by several lawyers: While many game companies actively encourage machinima made from their products, video creators are much more likely to get in trouble for using copyrighted music in the background, which attracts unwanted attention from the record labels.  (One alternative worth considering:  <a href="http://creativecommons.org/audio/">music under a Creative Commons license</a>.)</p>

<p><strong>Read a Game Company&#8217;s Policies on Machinima &#8212; and Consider Talking With Them</strong></p>

<p>A number of the top game companies have crafted usage rules around machinima. In fact, <a href="http://www.xbox.com/en-US/community/developer/rules.htm">Microsoft&#8217;s Game Content Usage guidelines</a> drew a lot of praise at the conference.  (EFF&#8217;s Von Lohmann even compared them to the free software GPL license.)  World of Warcraft developer Blizzard <a href="http://www.worldofwarcraft.com/community/machinima/letter.html">has machinima guidelines</a> as well. But Von Lohmann strongly advised machinima makers to also read the End User License Agreement for the individual game used.  Microsoft&#8217;s EULAs recognize fair use, he noted, while Blizzard&#8217;s do not.</p>

<p>While most of these rules forbid unauthorized commercial use, creators can still make individual agreements directly with the company.  &#8220;I don&#8217;t want people to think just because we&#8217;re a big company that we&#8217;re totally unavailable,&#8221; said Microsoft&#8217;s Matt Skelton, even pointing to a contact email (gamevids at microsoft dot com) for would-be machinimator pros to pitch the company.  (Halo machinima developer Rooster Teeth, for instance, has <a href="http://www.joystiq.com/2007/04/13/red-vs-blue-comes-to-xbox-live-first-five-episodes-for-1-each/">a commercial deal with Microsoft</a>.)</p>

<p><strong>Don&#8217;t Panic</strong></p>

<p>Though EFF&#8217;s Van Lohmann often advises machinimators worried about the legal dangers of publishing their work, he said, &#8220;I have not heard of a machinima creator being hunted down by copyright lawyers.&#8221;  Regardless, &#8220;Copyright damages don&#8217;t scare me that much,&#8221; Von Lohmann added, because they&#8217;re not likely to be excessive.  (&#8220;That only applies to a noncommercial machinima built on one game product,&#8221; he clarified by email afterward, &#8220;and which has a plausible fair use defense. If it&#8217;s a commercial effort and doesn&#8217;t have a good fair use story to tell, then I&#8217;m plenty scared.&#8221;)  Copyright cases may also incur statutory damages ranging <a href="http://en.wikipedia.org/wiki/Statutory_damages_for_copyright_infringement">anywhere from $750 to $30,000</a>, but Von Lohmann said it&#8217;s hard to imagine a court hitting a non-profit/non-commercial machinimator with a penalty in the upper range.  Some game company EULAs include a clause that if a case is decided for the plaintiff, the defendant must pay the companies&#8217; legal fees &#8212; but even then, judges will sometimes toss that stipulation.</p>

<p>Despite all the lawyerly advice, however, there&#8217;s been little legal precedent set around machinima, and as such, numerous questions remain unanswered.  For example, does machinima really qualify as &#8220;non-commercial&#8221; if it&#8217;s uploaded by a channel owner on a commercial service like YouTube?  And while many companies have EULAs with a clause that retroactively claims license to machinima made with their material, what happens if the next big viral video machinima is made by a minor?  As <a href="http://www.lw.com/Attorneys.aspx?page=AttorneyBio&amp;attno=03243">Roxanne Christ of Latham Watkins LLP</a> pointed out, minors don&#8217;t have the capacity to enter into binding contracts in most states, and cannot even assign away their IP rights in California without a court-supervised proceeding.</p>

<p>Just two of many concerns worth debating at the next machinima and law conference &#8212; unless, that is, they&#8217;re decided in court first.</p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>Web Comedy Vs. TV Comedy: The SXSW Showdown!</title>
		<link>http://newteevee.com/2009/03/15/web-comedy-vs-tv-comedy-the-sxsw-showdown/</link>
		<comments>http://newteevee.com/2009/03/15/web-comedy-vs-tv-comedy-the-sxsw-showdown/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 03:38:17 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Random Stuff]]></category> <category><![CDATA[Boxee]]></category> <category><![CDATA[Break Media]]></category> <category><![CDATA[Colbert]]></category> <category><![CDATA[CollegeHumor]]></category> <category><![CDATA[The Office]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=20655</guid>
		<description><![CDATA[To launch his SXSW panel, &#8220;Comedy on Television and the Web,&#8221; moderator Ricky Van Veen of CollegeHumor.com opened with a provocative but arguable point: Unlike previous technologies, humor and not porn is driving the adoption of online video.

What followed was a smart and (yes) funny conversation between leaders in web-based comedy and a couple luminaries [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=20655&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft  size-full wp-image-20672" title="van-veen1" src="http://newteevee.files.wordpress.com/2009/03/van-veen1.jpg?w=162&#038;h=154" alt="van-veen1" width="162" height="154" />To launch his SXSW panel, &#8220;<a href="http://sxsw.com/interactive/talks/panels?action=show&amp;id=IAP0900496">Comedy on Television and the Web</a>,&#8221; moderator <a href="http://sxsw.com/interactive/talks/panels?action=bio&amp;id=130186">Ricky Van Veen</a> of <a href="http://CollegeHumor.com">CollegeHumor.com</a> opened with a provocative but arguable point: Unlike previous technologies, humor and not porn is driving the adoption of online video.</p>

<p>What followed was a smart and (yes) funny conversation between leaders in web-based comedy and a couple luminaries in televised humor pondering how large web comedy can become compared with TV, and how the two mediums will influence each other.  From the online world were panelists Van Veen, <a href="http://sxsw.com/interactive/talks/panels?action=bio&amp;id=109972">Keith Richman</a> of <a href="http://breakmedia.break.com/">Break Media</a>, and <a href="http://sxsw.com/interactive/talks/panels?action=bio&amp;id=203843">Avner Ronen</a> of <a href="http://blog.boxee.tv/">Boxee</a>;  <a href="http://sxsw.com/interactive/talks/panels?action=bio&amp;id=199810">Meredith Scardino</a>, staff writer for <em>The Colbert Report</em>, and <a href="http://sxsw.com/interactive/talks/panels?action=bio&amp;id=207311">B.J. Novak</a>, a star and writer for the U.S. version of <em>The Office</em> represented for old teevee.  Here are some of my other favorite highlights, arranged as a series of questions (sometimes posed by the audience or panel, and sometimes by me):</p>

<p><em>Why are Hollywood stars afraid of Web video?
</em></p>

<p><img class="alignleft  size-full wp-image-20677" title="novak" src="http://newteevee.files.wordpress.com/2009/03/novak.jpg?w=172&#038;h=190" alt="novak" width="172" height="190" />Van Veen notes that besides the occasional exception like Will Ferrell, most Hollywood stars are skittish about web video.  Novak (left) speculates that they&#8217;re uncomfortable because it doesn&#8217;t have much connection with the film industry&#8217;s development infrastructure (the personal connections, the talent agencies, etc.) that they&#8217;re familiar with. Richman said he believes stars are afraid because the web is a democratic environment, where their efforts can be noticeably eclipsed by the latest grassroots breakout.</p>

<p><em>How much does a TV show&#8217;s Internet audience influence the program?
</em></p>

<p><img class="alignleft  size-full wp-image-20674" title="scardino" src="http://newteevee.files.wordpress.com/2009/03/scardino.jpg?w=185&#038;h=179" alt="scardino" width="185" height="179" />Scardino (left) notes that <em>The Colbert Report</em>&#8217;s passionate online fanbase, <a href="http://www.colbertnation.com/home">Colbert Nation</a>, is a large part of the show&#8217;s success.  &#8220;They could take Luxembourg&#8217;s army if they wanted to,&#8221; she says, noting that <a href="http://www.colbertnation.com/the-colbert-report-videos/171579/june-04-2008/john-mccain-s-green-screen-challenge">a Colbert greenscreen challenge to make McCain interesting</a> garnered 1,000 video entries.  (&#8220;When you can pull off ironic self-aggrandizement,&#8221; says <em>The Office</em>&#8217;s Novak, impressed, &#8220;you really have it made.&#8221;)</p>

<p>In any case, the Internet seems to be influencing television.  Boxee&#8217;s Ronen (left) says if you Google Boxee and Comcast together, &#8220;Beside profanities, you&#8217;ll find people are downgrading their cable&#8221; as they chuck their TV services for Internet delivery.</p>

<p><img class="alignleft  size-full wp-image-20680" title="richman" src="http://newteevee.files.wordpress.com/2009/03/richman.jpg?w=178&#038;h=160" alt="richman" width="178" height="160" /><em>Why isn&#8217;t web video monetizing as well as television?</em></p>

<p>According to Richman, 93 percent of sponsor money is still spent on TV, even though much web programming has larger viewerships than some cable programs, and can often be better targeted to a sponsor&#8217;s demographic. &#8220;There&#8217;s still not a level of respect from Hollywood and advertisers&#8221; in the online space, he says.  Still, Richman believes sponsors will gradually get used to buying ads for the web.  They better: Where $300 once seemed like a lot of money to sped on developing web videos, Richman says some of Break Media&#8217;s programming can now cost $5,000-10,000.</p>

<p><em>How does web comedy go viral?</em></p>

<p>The alchemy to make a comedy video go big remains a mystery to the panelists, though social network promotion seems to help quite a bit. &#8220;We live and die by Digg,&#8221; as Van Veen put it; he said Collegehumor.com also gained a million uniques after adding Facebook&#8217;s share function.  &#8220;A good title and thumbnail will go a long, long way&#8221; to building viewership, says Richman.  Van Veen reports that shortly after going online, their video &#8220;<a href="http://www.collegehumor.com/video:1820859">Realistic Hollywood Sex Scene</a>&#8221; wound up on the first page of Google searches for &#8220;sex.&#8221;</p>

<p><em>Just how funny can Web video be?</em></p>

<p>While comedic web videos with quick punchlines and weirdness do well, the panel wondered if the medium could succeed where TV does well, with character-driven comedies.  Most were skeptical, since those require more patience from the viewer.  As a counterpoint, Van Veen notes that their &#8220;<a href="http://www.jakeandamir.com/">Jake and Amir</a>&#8221; show is quite popular, though character-driven.  (He noted that it did take a while to build up the audience, however.)</p>

<p><em>Who will be the winners and losers of web-driven comedy? </em></p>

<p>Richman believes the web&#8217;s future comedy stars will be multi-talented performers who can do a little of everything, citing Sasha Baron-Cohen, as an example; Scardino points to the guys behind <em><a href="http://timanderic.com/">Tim and Eric&#8217;s Awesome Show</a></em>.</p>

<p><img class="alignleft  size-full wp-image-20668" title="ronen" src="http://newteevee.files.wordpress.com/2009/03/ronen.jpg?w=138&#038;h=138" alt="ronen" width="138" height="138" /></p>

<p>And the losers?   Web viewing will decrease the value of TV syndication.  Instead of watching whatever happens to be on, as Novak put it, &#8220;people don&#8217;t watch stuff they don&#8217;t want on the Internet.&#8221;</p>

<p>&#8220;Those that should be scared are people who are making content that is not great,&#8221;  says Boxee&#8217;s Ronen.  And surprisingly, though he sat alongside writers with TV&#8217;s biggest comedies, it was probably Ronen who got one of the panel&#8217;s biggest laughs.  When asked what their favorite online videos were, Ronen answered, &#8220;My favorite online video site is Hulu.com&#8221; &#8212; a wry nod at <a href="http://newteevee.com/2009/03/06/whoops-hulu-removed-again-from-boxee/">Boxee&#8217;s recent travails with the service</a>.</p>

<p><em>Disclosure: I was an unpaid adviser during SXSW&#8217;s panel selection process.  Image credits: Ronen <a href="http://www.tvweek.com/talking-tv/dealmakers/2009/01/avner_ronen_founder_and_ceo_of.php">from TV Week</a>, the rest from their respective SXSW profiles.</em></p>
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		<slash:comments>11</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>How World Builder Became a Viral Hit</title>
		<link>http://newteevee.com/2009/03/09/how-world-builder-became-a-viral-hit/</link>
		<comments>http://newteevee.com/2009/03/09/how-world-builder-became-a-viral-hit/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 21:00:34 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Random Stuff]]></category> <category><![CDATA[bruce branit]]></category> <category><![CDATA[light wave]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=20215</guid>
		<description><![CDATA[Though Bruce Branit completed World Builder &#8212; a poignant and visually dazzling short movie about a man who literally creates a new reality for the woman he loves &#8212; in 2007,  it&#8217;s likely that far more people have seen it this March than in the last two years combined, thanks to the viral power [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=20215&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>Though Bruce Branit completed <em><a href="http://vimeo.com/3365942">World Builder</a></em> &#8212; a poignant and visually dazzling short movie about a man who literally creates a new reality for the woman he loves &#8212; in 2007,  it&#8217;s likely that far more people have seen it this March than in the last two years combined, thanks to the viral power of Internet distribution.</p>

<p><object width="500" height="282" data="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object>
<em><a href="http://vimeo.com/3365942">World Builder</a> from <a href="http://vimeo.com/user1349603">Bruce Branit</a> on <a href="http://vimeo.com">Vimeo</a></em></p>

<p>In <em>World Builder</em>, a beautiful European town square seems to materialize from thin air and the builder&#8217;s glowing user interface; visually it compares favorably to scenes from <em>The Matrix</em> and <em>Minority Report</em>.  But like the $400 <em><a href="http://newteevee.com/2009/02/19/interview-with-david-purchase-co-creator-of-escape-from-city-17/">Escape from City 17</a></em>, it&#8217;s another example of what&#8217;s possible with low budgets and a high degree of inventiveness.  In an email interview, Branit estimated that he spent just a little more than $2,000 of his own money for the stage, the equipment, and the camera.  His brother, a cinematographer, called in favors for the live action elements, which were shot in a single day.  (The cast and crew worked for free.)  Branit finished the rest in the <a href="http://www.newtek.com/">Lightwave</a> 3-D graphics platform, working on it in between paying gigs over a couple years.</p>

<p>Like most indie filmmakers searching for a career-making breakthrough, Branit, a <a href="http://branitvfx.com">Kansas-based visual effects artist</a>, sought to get <em>World Builder</em> on the festival circuit, but after sending it out nearly 40 times, it was accepted by just five low-profile festivals. He subsequently won awards at four of those, but nothing came of them. Bitter and drained, Branit finally put <em>Builder</em> on his site as a portfolio sample, and just &#8220;in case someone else wanted to see it,&#8221; he said. By then, &#8220;I had sort of put the film behind me.&#8221;</p>

<p>The Internet, however, had other plans.
<img class="alignleft  size-full wp-image-20254" title="world-builder-still" src="http://newteevee.files.wordpress.com/2009/03/world-builder-still.jpg?w=500&#038;h=283" alt="world-builder-still" width="500" height="283" /></p>

<p>Some acquaintances posted a link to <em>World Builder</em> on a Lightwave discussion forum, and it quickly went viral from there.</p>

<p>Within a week, the video had half a million views, and today &#8212; just 12 days since it was first uploaded to Vimeo &#8212; Branit says it&#8217;s reached a million views across all sites where it&#8217;s hosted.</p>

<p>Word-of-mouth has drawn views from unlikely places &#8212; including more than 175,000 views <a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/03/creating-a-new.html">via a weekend link from political blogger Andrew Sullivan</a>, and numerous Second Life bloggers who have promoted it, sensing a thematic affinity. (Branit says he&#8217;s not familiar with the user-created virtual world, though; his actual inspiration for the story, he said, is the fanciful concept that construction workers &#8220;physically worked to build our world and our reality in the moments before we experience it&#8230; one day it occured to me that our new digital tools would be a much better representation of this.&#8221;)</p>

<p>In 2000, Branit co-created <em>405</em>, <a href="http://en.wikipedia.org/wiki/405_(film)"> one of the Net&#8217;s first viral videos</a>, and while the effects-laden, SUV-meets-airliner short earned him some attention from the film industry, it ultimately didn&#8217;t lead to the feature film deal he was seeking.  &#8220;We learned a lot about Hollywood after <em>405</em>,&#8221; said Branit.  This time, as he sets up a few meetings, &#8220;I already have a feature concept for the builder and his love.&#8221;   While he already has a successful career as a behind-the-scenes <a href="http://www.imdb.com/name/nm0105111/">effects developer for TV and film</a>, the success of this viral movie may be the thing that builds it up into the big time.</p>
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		<slash:comments>13</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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		<title>Choose Your Own YouTube Adventure</title>
		<link>http://newteevee.com/2009/02/28/lets-watch-interactive-youtube-videos/</link>
		<comments>http://newteevee.com/2009/02/28/lets-watch-interactive-youtube-videos/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 08:00:21 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Shows & Stars]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=19250</guid>
		<description><![CDATA[If you&#8217;re an avid YouTube viewer, you&#8217;ve probably noticed the growing number of videos on the site that contain clickable links within the display screen. That&#8217;s the result of Video Annotations, a feature introduced last June that allows other clips to be embedded into videos. Lately it&#8217;s been increasingly used to string together several (or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=19250&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>If you&#8217;re an avid YouTube viewer, you&#8217;ve probably noticed the growing number of videos on the site that contain clickable links within the display screen. That&#8217;s the result of <a href="http://www.youtube.com/t/annotations_about">Video Annotations</a>, a feature introduced last June that allows other clips to be embedded into videos. Lately it&#8217;s been increasingly used to string together several (or even several dozen) individual videos to create interactive video series.  Many resemble a 21st-century version of those old <a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure">&#8220;choose your own adventure&#8221;</a> kids books or the original, laser disc-driven <a href="http://en.wikipedia.org/wiki/Dragon's_Lair">Dragon&#8217;s Lair</a>,  and suggest new ways to package future video content.  Here&#8217;s a sampling to give you a sense of what&#8217;s possible in this evolving sub-genre &#8212; or at the very least, something to watch during your next lunch break.</p>

<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/GR3ywoc2Cp4&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GR3ywoc2Cp4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>

<p><strong><a href="http://www.youtube.com/watch?v=GR3ywoc2Cp4"><em>Bboy Joker</em></a></strong>:  Created by Canadian animator Patrick Boivin, who also made the <a href="http://www.youtube.com/watch?v=LPQ1XrllZmA&amp;eurl=http://station.newteevee.com/show/youtube-street-fighter/"><em>YouTube Street Fighter</em></a> videos <a href="http://newteevee.com/2009/01/23/street-fighter-becomes-interactive-youtube-video/">we covered last month</a> (which remains my favorite interactive series.)  His latest is a stop-motion animated breakdance competition between The Joker and Batman, using highly articulated action figures based on <em>The Dark Knight</em>.  You choose one of the characters, then try to mirror your competitors&#8217; moves by memorizing their sequence and choosing the correct one from a quickly-flashing multiple choice menu at the top of the video.  Watching Boivin&#8217;s impressive and complex animation sequences are just as entertaining as the interactive feature, if not more so.</p>

<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/l8rJ1WML60Y&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l8rJ1WML60Y&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>

<p><strong><a href="http://www.youtube.com/watch?v=l8rJ1WML60Y"><em>The Time Machine</em></a></strong>: Created by the LA comedy team <a href="http://www.youtube.com/user/chadmattandrob">Chad, Matt &amp; Rob</a> as <a href="http://online.wsj.com/article/SB123370933597245913.html">a self-promotional stunt</a>, you must safely guide several hapless corporate dudes past medieval dragons and futuristic zombies (or rather, extremely low-budget versions of same) and back to the Noon office meeting.  The high-energy weirdness almost makes up for the total lack of frills, but the interactivity is often more irksome than entertaining.  At one point, for example (spoiler warning), you&#8217;re punished for making the morally right choice (helping an endangered buddy), so the decision-making process comes off as arbitrary.</p>

<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/5_1kl0sgMbY&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5_1kl0sgMbY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>

<p><strong><a href="http://www.youtube.com/watch?v=-FQMCOmN2Y0&amp;annotation_id=annotation_804581&amp;feature=iv"><em>M.I.V.E Halo</em></a</strong> and <strong><a href="http://www.youtube.com/watch?v=5_1kl0sgMbY"><em>M.I.V.E. Killzone</em></a></strong>:  Billed as a &#8220;Machinima Interactive Video Experience,&#8221; this is more of a marketing platform for <a href="http://machinima.com/">Machinima.com</a>, incorporating machinima video footage from hit games Killzone and Halo.  Choose the right weapons and courses of action to complete a challenge, and if you succeed, get a chance to win a prize.</p>

<p>Fans of the original games, which reward quick thinking and observation, are likely to become frustrated.  In the M.I.V.E versions, user actions are limited to extremely simple choices (i.e., guard your flag/get your opponents&#8217; flag), and there&#8217;s no evident onscreen clues for choosing wisely.  Consequently, it&#8217;s not a very successful marriage of content and interactivity.  Since they&#8217;re derived from first-person shooters, maybe a better way to make these videos meaningfully interactive would have been multiple, clickable targets embedded in each scene.  Or at the very least, something more like <a href="http://en.wikipedia.org/wiki/Fast_Draw_Showdown">Fast Draw Showdown</a>.</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6Zj45rmDXWI&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6Zj45rmDXWI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><strong><a href="http://www.youtube.com/watch?v=6Zj45rmDXWI"><em>2009 Oscars Interactive Picture Photo Hunt!</em></a></strong> An increasingly challenging game of &#8220;guess which thing doesn&#8217;t belong,&#8221; you&#8217;re shown side-by-side copies of the same movie still, and before the time runs out on each video, you have to find and click on the discordant element within an overlaid grid.  (Heath Ledger with an extra arm, Kate Winslet missing a clothing item, and so on.) This is actually a more satisfying game experience than the M.I.V.E. videos mentioned above, because here you&#8217;re rewarded for keen observation and fast response time.  As with the Batman/Joke faceoff, it&#8217;s a great use of the interactive feature; I&#8217;d love to see more game videos created along these lines.</p>

<p>It still remains to be seen if Annotations become more than an occasional novelty that eventually wears out its welcome.  Some viewers have clamored <a href="http://kundaistreet.blogspot.com/2008/12/permanently-disable-youtube-annotations.html">to get them disabled</a>, or even suggest they signal <a href="http://www.jedreport.com/2008/10/will-annotations-be-the-end-of.html">the coming end of YouTube&#8217;s dominance</a>.  From my perspective, the feature just awaits a true breakout success. Once someone comes up with a <em>Where the Hell is Matt?</em> of interactive videos, many more are sure to follow.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=19250&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>8</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>Interview With David Purchase, Co-creator of Escape From City 17</title>
		<link>http://newteevee.com/2009/02/19/interview-with-david-purchase-co-creator-of-escape-from-city-17/</link>
		<comments>http://newteevee.com/2009/02/19/interview-with-david-purchase-co-creator-of-escape-from-city-17/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 05:01:36 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Random Stuff]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=18830</guid>
		<description><![CDATA[ Viewed more than 1.5 million times since its YouTube debut last Thursday, Escape from City 17 is one of those rare viral videos that seems destined to launch a breakout success.  In the live action indie short, a pair of argumentative rebel soldiers flee from a futuristic, totalitarian city about to blow, beset [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=18830&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fpc_games%2FInterview_with_creator_of_Half_Life_short_film' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe> Viewed more than 1.5 million times since its YouTube debut last Thursday, <em><a href="http://www.youtube.com/watch?v=q1UPMEmCqZo">Escape from City 17</a></em> is one of those rare viral videos that seems destined to launch a breakout success.  In the live action indie short, a pair of argumentative rebel soldiers flee from a futuristic, totalitarian city about to blow, beset on all sides by stormtroopers, gunships, and general confusion.  It&#8217;s set within the world of the best-selling video game <a href="http://en.wikipedia.org/wiki/Half-Life_2">Half-Life 2</a>, which partly explains its popularity, but even non-gamers are likely to be impressed by its rollicking action and bravura special effects.  Even more so when they take a look at the movie&#8217;s production cost, listed in its YouTube description box as: &#8220;[F]rom beginning to end on a budget of $500.&#8221; That would be 500 <em>Canadian</em> dollars &#8212; roughly <del datetime="2009-02-23T19:37:51+00:00">$315</del> $400 stateside.</p>

<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/q1UPMEmCqZo&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/q1UPMEmCqZo&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>

<p>But is it really possible that a video about as polished as anything you&#8217;d see in a Sci-Fi Channel feature could be made so cheaply?  And what did its creators, Toronto-based filmmakers David and Ian Purchase (known professionally as the <a href="http://www.purchasebrothers.com/">Purchase Brothers</a>), plan as a follow-up? To find out that and more, I got in touch with the brothers, who unsurprisingly, say they&#8217;ve been swamped by attention since <em>City 17</em> went live.
<img src="http://newteevee.files.wordpress.com/2009/02/escape-from-city-17-still.jpg?w=497&#038;h=363" alt="escape-from-city-17-still" title="escape-from-city-17-still" width="497" height="363" class="alignleft  size-full wp-image-18840" /></p>

<p>So what&#8217;s the exact breakdown of that C$500 figure?  &#8220;The equipment and software isn&#8217;t included in the budget because we already owned it from previous projects,&#8221; David Purchase told me by email. Rather it refers to the money spent on live-action elements, like the authentic-looking uniforms worn by the brutal <a href="http://en.wikipedia.org/wiki/Combine_(Half-Life)">Combine enforcers</a>. &#8220;The costumes, and used/broken airsoft guns made up the bulk of the budget. There was no crew. We weren&#8217;t paid for the hours of time we put into it.&#8221;</p>

<p>Fans of Half-Life themselves, the brothers have already directed a number of commercials, like <a href="http://www.youtube.com/watch?v=yBfSiwmTzV4&amp;feature=channel_page">this great effects-laden spot for Coke</a>.  They created <em>City 17</em> to showcase and promote their talents further, and experiment with several post-production techniques they&#8217;d developed. &#8220;We became commercial directors to help our independent work,&#8221; was the way David put it to me.</p>

<p>He said all of the visual effects were done from scratch.  Many of the elements (the background, the gunships, etc.) were extracted from Half-Life 2, then graphically enhanced, and incorporated into the live action with &#8220;a lot of complicated tracking and rotoscoping.&#8221;  Though the movie itself was made independently of <a href="http://www.valvesoftware.com/">Valve Software</a>, the developers and publishers of the Half-Life franchise, David said the game company got involved with its promotion, plugging its premiere on Valve&#8217;s user community channel, Steam News.</p>

<p>The brothers plan to release part two of <em>City 17</em> in 6-8 weeks, though the storm of attention over part one has delayed that somewhat.  &#8220;We have been getting a ton of emails and phone calls, which has slowed things down,&#8221; said David.  Judging from the brief teaser clips at the cliffhanger end of the first video, a spunky heroine joins the team &#8212; as do hordes of <a href="http://en.wikipedia.org/wiki/Headcrab#Zombine">headcrab zombies</a>.  (The Purchases promise to reveal details about their cast after that goes online.)</p>

<p>In the meantime, the brothers are already working on a feature film, but David will only say that it&#8217;s not related to Half-Life and despite my pleading, won&#8217;t reveal anything else about it just yet.  Presumably it&#8217;ll cost more than C$500 this time.  With <em>City 17</em>, however, they&#8217;ve ably demonstrated just how much indie filmmakers working with a shoestring but a lot of technical ingenuity can do.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=18830&subd=newteevee&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>31</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>Street Fighter Becomes Interactive YouTube Video</title>
		<link>http://newteevee.com/2009/01/23/street-fighter-becomes-interactive-youtube-video/</link>
		<comments>http://newteevee.com/2009/01/23/street-fighter-becomes-interactive-youtube-video/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 22:30:59 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[newteevee station]]></category> <category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">http://newteevee.com/2009/01/23/street-fighter-becomes-interactive-youtube-video/</guid>
		<description><![CDATA[Uploaded last week, YouTube Street Fighter videos have already garnered well over 5 million views, and counting.  That&#8217;s not just due to gamer nostalgia over the coin arcade classic, or because it&#8217;s currently featured on YouTube&#8217;s home page.  A lot of the views are generated by the way the videos were made.

Created by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=16722&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p>Uploaded last week, <a href="http://www.youtube.com/watch?v=LPQ1XrllZmA&amp;feature=channel">YouTube Street Fighter</a> videos have already garnered well over 5 million views, and counting.  That&#8217;s not just due to gamer nostalgia over <a href="http://en.wikipedia.org/wiki/Street_Fighter">the coin arcade classic</a>, or because it&#8217;s currently featured on YouTube&#8217;s home page.  A lot of the views are generated by the way the videos were made.</p>

<p>Created by Canadian indie filmmaker Patrick Boivin, this version of Street Fighter is a fiendishly clever series of 112 stop-motion animated videos, woven together by embedded screen links.  Much like a &#8220;choose your path&#8221; adventure, you play as the <a href="http://en.wikipedia.org/wiki/Guile_(Street_Fighter)">well-coiffed hero Guile</a>, selecting one of three enemies (Dhalsim, Zangief, and sumo wrestler E. Honda, also from the original), then click an attack button (punch, kick, flip, etc.) that links you to the next video in order to see the results.  That also means an individual viewer who plays the game must view several videos or more to complete it.  After the first week it went online, Boivin told me by email, the videos had earned him $5,000 in YouTube advertising revenue.</p>

<p>Boivin created the series as a showcase of his talent; he&#8217;d made a similar interactive video before, but this time, contacted several toy companies, offering to make a viral video for their products.  <a href="http://www.sotatoys.com/">SOTA Toys</a> accepted, and gave him their Street Fighter action figures to work with.  He did the animation in three days, then took five more to edit the videos and link them together.  Despite working so quickly, Boivin&#8217;s animation has a lot of personality and charm, evoking the quirky animations from the old video game.  (When Honda hops, for example, he kicks his feet ballerina-style in mid-air.)</p>

<p>Martial arts combat aside, the interactive element is such an inventive way to engage YouTube viewers and keep them furiously clicking, I wouldn&#8217;t be surprised if other developers start employing a similar technique in other kinds of video series.  In any case, Boivin himself is planning to put out a follow-up next month.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>YouTube Introduces &#8220;TV Website&#8221; For Nintendo Wii and Sony PS3</title>
		<link>http://newteevee.com/2009/01/15/youtube-tv-website-for-nintendo-wii-and-sony-ps3/</link>
		<comments>http://newteevee.com/2009/01/15/youtube-tv-website-for-nintendo-wii-and-sony-ps3/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 22:58:49 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Sony]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=16069</guid>
		<description><![CDATA[YouTube just announced the beta launch of a &#8220;TV Website&#8221; that will be rolled out initially with the Internet channels on the Nintendo Wii and Sony PS3 video game consoles.  (If you have either game system, type in www.youtube.com/tv on your console&#8217;s web browser to check it out.) Google says it aims to offer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=16069&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft  size-full wp-image-16082" title="youtube-tv-website-for-wii" src="http://newteevee.files.wordpress.com/2009/01/youtube-tv-website-for-wii.jpg?w=300&#038;h=236" alt="youtube-tv-website-for-wii" width="300" height="236" /><a href="http://www.youtube.com/blog?entry=sDFlZe7FwJI">YouTube just announced</a> the beta launch of a &#8220;TV Website&#8221; that will be rolled out initially with the Internet channels on the Nintendo Wii and Sony PS3 video game consoles.  (If you have either game system, type in <strong>www.youtube.com/tv</strong> on your console&#8217;s web browser to check it out.) Google says it aims to offer a version of YouTube for TV owners with an Internet hookup, transforming the service into a &#8220;lean-back, 10-foot television viewing experience.&#8221;  Internet-enabled videogame consoles have become pervasive (41 million households have them already, according to <a href="http://thediffusiongroup.com/media/p/256.aspx">a recent Diffusion Group report</a>, and 148 million households are forecast to have them by 2012), so we can expect to see way more services like this for console owners.</p>

<p>So how&#8217;s YouTube doing with this first attempt?  I just fired up my Wii to give it a test drive, and here&#8217;s my quick take:</p>

<p><img class="alignleft  size-full wp-image-16094" title="watching-youtube-on-the-wii" src="http://newteevee.files.wordpress.com/2009/01/watching-youtube-on-the-wii.jpg?w=300&#038;h=219" alt="watching-youtube-on-the-wii" width="300" height="219" />The YouTube site has been optimized for the TV, stripped down to its bare essentials; that&#8217;s good. I especially like how video thumbnails &#8220;pop up&#8221; when you move your Wiimote cursor over them. It seems as though the &#8220;high quality&#8221; viewing option that you often get on the web version isn&#8217;t available (I couldn&#8217;t access it for videos I know have it), and that&#8217;s not so good — especially since you&#8217;re supposed to be watching from your couch.</p>

<p>You can log into your YouTube account to see videos you&#8217;ve uploaded or that were recommended by your contacts, but there doesn&#8217;t seem to be a way to access your account&#8217;s messaging system.  You can search for videos by keyword, but I couldn&#8217;t find a way to filter out the results based on view count, rating, etc.  And this may be false causality, but while a YouTube video was playing and I hit &#8220;Back&#8221; on my Wii&#8217;s Opera browser, the screen froze and the entire console locked up &#8212; an extremely rare occurrence.</p>

<p>All in all, then, it&#8217;s a potentially fun YouTube feature that has a lot of room for improvement.  (Then again, that&#8217;s why they call it beta.)  It&#8217;s pretty good for casual viewing if you&#8217;re not too picky about what you watch, but right now, I&#8217;d say your better bet is <a href="http://newteevee.com/2007/12/24/stumbleupon-wii-killer-app-for-new-tv/">Stumbleupon&#8217;s video channel for the Wii</a>.  At the moment, the best way to use YouTube&#8217;s &#8220;TV Website&#8221; might be to create a playlist of videos on your PC first. Then, when you&#8217;ve got your popcorn ready, sit down and watch them from your couch.</p>
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		<slash:comments>14</slash:comments>
	
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			<media:title type="html">Wagner James Au</media:title>
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		<title>Online Music Lessons Go 3-D</title>
		<link>http://newteevee.com/2009/01/15/online-music-lessons-go-3-d/</link>
		<comments>http://newteevee.com/2009/01/15/online-music-lessons-go-3-d/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 15:44:26 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Online Video]]></category> <category><![CDATA[Startups]]></category> <category><![CDATA[GarageBand]]></category> <category><![CDATA[iPerform3D]]></category> <category><![CDATA[MTW Studios]]></category>
		<guid isPermaLink="false">http://newteevee.com/?p=15712</guid>
		<description><![CDATA[With Apple&#8217;s new GarageBand &#8216;09, you can watch celebrity musicians like Sting and John Fogerty show you how to play the guitar, and that&#8217;s nice &#8212; but can you look over their shoulder to make sure you&#8217;ve got your fingering technique just right?  That&#8217;s pretty much the value proposition for iPerform3D&#8217;s online guitar training [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newteevee.com&blog=660143&post=15712&subd=newteevee&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft  size-full wp-image-15919" title="iperform-using-unity3d" src="http://newteevee.files.wordpress.com/2009/01/iperform-using-unity3d.jpg?w=250&#038;h=258" alt="iperform-using-unity3d" width="250" height="258" />With Apple&#8217;s new <a href="http://gigaom.com/2009/01/06/apple-gives-desktop-apps-an-internet-life/">GarageBand &#8216;09</a>, you can watch celebrity musicians like Sting and John Fogerty show you how to play the guitar, and that&#8217;s nice &#8212; but can you look over their shoulder to make sure you&#8217;ve got your fingering technique just right?  That&#8217;s pretty much the value proposition for <a href="http://www.iperform3d.com/">iPerform3D&#8217;s</a> online guitar training videos: the instructors&#8217; performances are motion captured and rendered into animated, interactive, 3-D  graphics.  (They&#8217;re generated through the <a href="http://unity3d.com/">Unity graphics engine</a>, a plug-in that&#8217;s mostly known for rendering <a href="http://gigaom.com/2008/07/24/cartoon-network-joins-mmog-via-web-crowd/">3-D games for the web</a>.) You move your mouse to zoom and rotate the camera position around the guitar-playing avatar, as desired.</p>

<p>Developed by <a href="http://www.mtwstudios.net/">MTW Studios</a>, the application was inspired by conversations with music teachers, who &#8220;universally felt that allowing a student to move around them to achieve an optimal view of the material&#8230;was the key to successful learning,&#8221; Founder and CEO Robert Miller told me by e-mail.  While each lesson also comes with real video of the instructors (mostly established studio musicians), Miller claims  customers consider the virtual versions better teaching guides.</p>

<p>The service is subscription-based (a beginner&#8217;s course will set you back $39.95), which may be a tough sale in recessionary times.  There&#8217;s also that 800-pound competitor called <a href="http://www.apple.com/ilife/garageband/">GarageBand</a> to contend with.  Miller argues that Apple&#8217;s entry into the music education space confirms MTW&#8217;s belief there&#8217;s a market for computerized music education. iPerform&#8217;s gamble is that would-be musicians will learn more from virtual guitar heroes than real ones.</p>
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